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Threes Dice Game Rules: How to Play and Strategy

Nov 10, 2026 · The Editors

How to play Threes, the five-dice game where low wins and threes count as zero: the rules, scoring, a worked example, which dice to keep, and how it compares with other dice games.

Threes is a simple dice game where the lowest score wins and every three you roll counts as zero. All you need is five dice. A turn takes under a minute, and the decisions — keep this two or roll it again? — are just interesting enough to keep a table going for an hour.

What you need

  • Five standard dice and a cup or tray to roll them in.
  • Players: two or more. Agree an order and go round the table.

How to play Threes

  1. Roll all five dice.
  2. Keep at least one. After each roll, set aside at least one die. You may keep more. Kept dice cannot be rolled again.
  3. Roll the rest, keeping at least one each time, until all five dice are kept. That is at most five rolls.
  4. Add up your score. Threes count as zero. Every other die counts its face value.

The player with the lowest total wins the round. The best possible score is 0 — five threes, sometimes called "shooting the moon". Ties usually roll again.

Threes scoring table

Die facePoints
30
11
22
44
55
66

Example turn

You roll 3, 1, 5, 6, 4. You keep the 3 and the 1 (1 point so far) and roll three dice: 2, 6, 3. You keep the 3 and the 2 (3 points so far) and roll the last die: a 5. It must be kept, so your score is 0 + 1 + 0 + 2 + 5 = 8.

Threes dice game strategy

Every face of a die is equally likely, so a die you roll again scores, on average, (1 + 2 + 0 + 4 + 5 + 6) ÷ 6 = 3 points. That gives a simple rule:

  • Always keep threes. Zero cannot be beaten.
  • Keep ones and twos. They score less than the average re-roll.
  • Re-roll fours, fives and sixes while you still have rolls left — on average a fresh roll does better.
  • But you must keep one die per roll. If a roll shows only high numbers, keep the lowest and roll the rest.
  • Play to the score you need. If the best score so far is 5, a 4 kept early may be fine; if it is 1, you will need to gamble.

Threes vs similar dice games

GameDiceWinner
Threes5Lowest total, threes = 0
Midnight (1-4-24)6Highest total after a 1 and a 4
Yacht5Most points across scoring boxes
Pig1 or 2First to the target score

Threes is often played for small stakes: each player puts a chip in, and the low score takes the pot. Without stakes, play a set number of rounds and keep a running total — still lowest wins.

A cup with five dice

A leather dice cup with a lid comes with five dice, the right number for Threes and for poker dice, and the lid keeps them together between games. For six-dice games like Farkle and Midnight, the six-dice cup set has one more die.